IIT Delhi
Designing a play-based learning system for foundational-stage children, translating educational research and national policy into scalable teaching tools.
UX/UI Design
2 months
Context
I worked with a research team at IIT Delhi on a project focused on early childhood learning (ages 3–8).
Project Description
The goal was to design learning tools that aligned with Indian education policy while remaining usable in real classrooms with limited resources.
The outcome included:
A set of double-sided learning cards
A collection of play-based learning games
A bilingual teacher manual to support classroom use
The problem
Foundational-stage education in India faces multiple constraints:
Strong policy direction toward play-based learning
Limited classroom resources
Teachers with varied training levels
Overreliance on rote methods
The challenge was not a lack of theory.
It was translating research and policy into something teachers could actually use.
My role and scope
I worked as a design intern within a research-led team.
My contributions focused on:
Designing a system of play-based learning games using existing materials
Creating structured, goal-oriented games with clear rules and learning outcomes.
Designing a bilingual teacher manual
Translating research insights into concrete design decisions
I built on existing research and policy frameworks.
How I approached the problem
I treated the project as a system design problem, not a set of activities.
Before designing artifacts, I mapped:
Policy goals (from NEP 2020 and NCF-FS)
Developmental research insights
Classroom realities and constraints
The key question was:
“What can realistically work at scale, not just in ideal conditions?”
Key system insight
Teachers needed structure without rigidity.
The system had to:
Support play, not prescribe scripts
Work across age groups and contexts
Be flexible enough for teacher interpretation
This ruled out overly complex tools and screen-heavy solutions.
Designing a game system
I worked with an existing set of educational cards developed by the research team.
My role was to design a system of games that used these cards as building blocks.
I focused on:
Creating games that could be played individually or in groups
Designing rules that encouraged movement, conversation, and turn-taking
Ensuring the same card set could support multiple types of play
Each game was designed to be:
Easy to learn
Flexible to adapt
Grounded in developmental research
This approach allowed teachers to reuse the same materials across contexts without additional resources.
Designing the games
Using the card set, I designed multiple games such as:
Passing and turn-based games
Sorting and categorization games
Movement and storytelling-based activities
Each game mapped to:
Developmental goals
Cognitive and socio-emotional skills
Policy-aligned learning outcomes
The rules were intentionally simple, allowing young children and teachers to adapt them easily.
Designing the teacher manual
The teacher manual was a critical system component.
It was designed to:
Explain why a game mattered, not just how to play it
Help teachers understand learning objectives
Support observation rather than assessment-heavy evaluation
The manual acted as a bridge between research and practice.
Research and policy grounding
The system was grounded in:
Developmental psychology research
Play-based learning theory
National education policy and curriculum frameworks
Rather than citing theory directly in the classroom tools, research was embedded into:
Game structure
Progression of difficulty
Facilitation guidance
This kept the tools practical and accessible.
Outcome
The project resulted in:
A coherent learning system
A reusable set of tools
Documentation that supported classroom adoption
The work demonstrated how research-backed ideas can be operationalized under real policy and resource constraints.
Reflection
This project shaped how I think about designing under external constraints.
It showed me that policy and research are not limitations, but design inputs that shape systems at scale.

